Feed Me Light were thrilled to have had the opportunity to create a commercial for US start-up company Wrapify. This colourful narrative short was one of FML's first heavily illustrative 2D pieces.
Over the last two years the brand has grown significantly, from what people perceived as a singular local city service with a few cars, to a nationwide advertising service. With impact disruptive marketing, called Swarms, and heavy investment in technology with client access to real-time analytics, these were important elements of the Wrapify brand and its services that needed reflected in the campaign.
We aimed to create an engaging world of dynamic environments, travelling through iconic locations in the USA that are stylised, engaging and instantly recognisable. The flow of narrative through various landscapes and characters demonstrates that the potential reach of Wrapify is so much higher than a static billboard in one location, it can reach every part of the country.
“Focusing on iconic locations in the US allowed us to really go for that big cinematic feel which we were really excited about. And with that big geographic stretch to cross, it also meant we could explore lots of different looks with all the multiple characters in the piece. From the start it was a great project, and James Heller (CEO) was a great client to work with. He was 100% onboard from the start and trusted us the entire way.”
A wide array of diverse and wholesome characters were designed as an identifiable collection of both drivers and spectators that could represent any individual across the nation. This also marks Sammy the dog’s breakout role in a Feed Me Light production, the first of what we assume will be many.
The illustrative world of Wrapify came to life through its environments. Tristan Menard designed immersive cityscapes with depth and dynamism that captured the nationwide reach of the company’s scope. Through each city’s characteristic colour schemes and layouts, the short serves as a true reflection of some of the USA’s most iconic locations.
The creative team were keen to explore options for character animation that would fit the illustrative style of the short. The decision was made to pursue the traditional animation route for the majority of shots, with Tim Dillnutt taking the lead on character animation, clean-up and colouring, supported with flash animation provided by Pascale Bories that fleshed out the rest of the world. The pay-off is a short that has a truly handcrafted feel and nostalgic warmth in its use of traditional techniques.
Creative Director, Denis Bodart, said of the contribution from 2D Animator, Tim Dillnutt:
“Tim was amazing at drawing 2D character animations that had volume and depth. He was able to visualise the 3D environments these characters would exist in, and bring this to life on paper. He could capture movement in a few drawings that allowed us to constantly review our shots, before moving onto refining them. His organisation and shot planning meant we were able to effectively plan a production schedule by sequence.”
Check out the process of the project in our Making Of Video!
Client Contact: CEO James Heller
Direction / Creative Studio: Feed Me Light
Executive Producer: Kiri Haggart
Creative Directors: Denis Bodart & Felipe Hansen
Project Lead: Olivier Pirard
Car / Character Design: Felipe Hansen, Marc Bouyer
Environment Art Director: Tristan Menard
Additional Environment: Bernie Machado, Felipe Hansen , Denis Bodart
2D Animation: Tim Dillnutt, Pascale Bories, Leo Nezot
3D Animation: Olivier Pirard
Modelling / Texturing / Camera Mapping: Felipe Hansen, Olivier Pirard, Mark Mullan, Denis Bodart
Rigging: Olivier Pirard
Rendering: Olivier Pirard
Compositing: Denis Bouyer, Olivier Pirard